Friday 19 May 2017

Faerie Mutations



Elf taints comes from contact with the fey. Not those elves born to the mortal world but the kind living forever beyond the veil of sight. Such taints are rare but more common on the borders of elfland or to those with a local elf mound or faerie circle. Earthbound elves and other sylvan creatures or goblinoids might carry this taint also. Most think of elves as beautiful but the faerie world includes fair and fowl. Goblins, banshees are well known but the faerie taint can even include reptilian qualities. Plant and fungal qualities are well known properties. Possibly as among the first humanoids they are closer related to all manner of beings even the unliving and immaterial spirits of the dawn age. I guess elves mostly chaotic in most dnd I just thought of them as higher law we don't understand like lawful-alien. But LOTFP they are very chaotic and I can now get calling them chaotic. I'm inspired by traditions of the game, medieval stories about serpentine bat wing dragon elves.

You could cross this with other mutations to mix undead to make weirder elves. Or make plant mutations be more like fungus. Lotsa weird elf variants might be made mixing types like using elf and reptile might be used to make a draconic elf.  Im a bit inspred by european stories of reptilian faeries.

Enjoying this mutation system for a while in BRP and DnD games. My rough idea for a mutant class is a d6HD/Lv use any weapons any armour but might need to be customized every new physical mutation. Each level get a major and a minor mutation from any list depending on setting. I'm considering a simple meta mutation table or a limited choices for a single special power. Special powers like hiding mutations, change mutations, choose tens and ones of d100 after you roll on mutation tables, etc. I have enough mutation power lists to make this worth while. Mental most needed but various mutation strains might include beastial, nightmare, fish, candy, crystal  all viable. A mutant class good for when i use my rules set for sf, gamma aeon, Psychon, Xor and even my fantasy setting.

d12 Taint came from...

1 Ancestors were elf slaves
2 Ate strange herb or flower or root
3 Suckled from elf breast
4 Wandered through a faerie circle
5 Ancestor slept with elf
6 Ancestor was replaced by a changeling as a baby
7 Ancestors lived near borders of elfland
8 Ate some magic goblin mushrooms
9 Had sex with a elf
10 Faeries sprinkled pixie dust on you
11 Snorted pixie dust offered by stranger in a bar
12 Caught in a breeze ladened with magic spores



d10 basic types
1 Facial/sensory
2 Skin
3 Torso/body
4 Abdomen
5 Arms/manipulation
6 Legs/locomotion
7 Mouth
8 Cranium/skull
9 Organs
10 Brain

d100 Minor Cosmetic Mutations
01 Elongated ears
02 Pointy ears
03 Flower like ears
04 Enlarged eyes
05 Exotic coloured eyes
06 Night vision
07 Thermal vision
08 Perfect snooty nose
09 Detect secret doors as a elf
10
 Facial features hysterically exaggerate when emotional

11 Flawless perfect skin
12 Unusual pigment (green, violet, ivory, jet)

13 Photosynthetic skin halves food needs
14 Shed skin often, often sloughing off
15 Half withered half flawless
16 Hairless body
17 Only 1% body fat
18 Skin covered in mystical symbol scars
19 Pigment changes from night to day
20 Barklike rough skin +1 AC
21 Light elongated body frame
22 Flower bud nipples
23 Nonfunctional wing buds on back
24 Hunchback
25 Horny ridges on ribs
26 Pendulous breasts
27 Leaves grow on torso
28 Enlarged extended vertebrae
29 Extra ribs
30 Lactate delicious mildly addictive milk
31 Pot bellied
32 All offspring are litters of goblins
33 Addicted to elf food
34 Cannot eat meat
35 Small tail
36 Constantly aroused
37 Delicious syrup secretes from sex organs
38 Cannot eat cooked food
39 Excrement and urine smell delightful
40 No belly button or several
41 Spidery elongated fingers
42 Webbed fingers
43 Webbing under arms
44 Incredibly thin arms
45 Spiky spines growing under arms
46 Leaves sprout from shoulders and arms
47 Enlarged hands
48 Elongated arms
49 Two, three or six digits on hands
50 No fingernails
51 Elongated legs
52 Webbed frog like feet
53 Long pointed feet and toes
54 Leaves growing down legs
55 Extra jointed toes
56 Two, three or six digits on feet
57 No toenails
58 Backward bending knees 
59 Hairy legs with hooves
60 Large thighs and scrawny forelegs
61 Frog like tongue for catching bugs
62 Single over sized fang
63 Elongated face
64 Large mouth with large goofy teeth
65 Pointy chin
66 Pointy teeth
67 Horrible scream heard from far away
68 Sweet harmonious song like voice
69 Saliva tastes wonderful 
70 Lamprey tongue
71 Leaves replace hair
72 Flowers grow in hair 
73 Long luxurious silky hair
74 Elongated skull
75 Pointy head
76 Short horns or antlers
77 Pinecone like upper skull
78 Acorn like skullcap
79 Elongated eyebrow ridges
80 Hair changes colour seasonally
81 Exude a lovely earthy or floral or sweet odour
82 Androgynous appearance
83 Always prepubescent
84 Retain youthful looks till death
85 Slow metabolism, poisons take longer to effect
86 Grow d12 inches
87 Shrink d12 inches
88  Can sleep all winter inside a hollow tree or hole
89 Lycanthropy is a fatal disease
90 Iron inflicts +1 HP damage per touch
91 Can understand babies
92 Revolted by human body hair
93 Sense faerie circles and gateways
94 Resistant to charm and sleep spells 
95 Speak any elf or goblinoid languages
96 Empathic to plants
97 Sense natural weather for 24 hours
98 Sense magnetic north
99 Sense magic
100 Sense leylines 



d10 basic types
1 Facial/sensory
2 Skin
3 Torso/body
4 Abdomen
5 Arms/manipulation
6 Legs/locomotion
7 Mouth
8 Cranium/skull
9 Organs
10 Brain


d100 Major Mutations
01 See positive life force things in 3"
02 See negative life force things in 3"
03 Can see invisible in 3"
04 See spirits or mental forces in 3"
05 Can smell opposite alignment
06 Track like a bloodhound by scent
07 Taste and identify poison 
08 Can hear whispers of invisible spirits within 3"
09 Can smell shapeshifter within 3"
10 Face can change for a disguise turn/lv a day

11 Skin is luminous and can be increased to light 3" radius
12 Skin changes colour like a chameleon

13 Skin turns invisible rnd/Lv/day
14 Skin sloughs off healing mutant d4/lv/day
15 Skin is a ablative defence gives extra 2HP/lv
16 Skin secretes soporific poison to anything that bites mutant save or sleep
17 Skin glistening with invulnerable to non iron or magic weapons
18 Skin is like polished metal or mother of pearl +2AC
19 Photosynthetic needs no food for CON in days in dark before hungry
20 Skin secretes a psychoactive drug like toads or salamanders when licked or bitten
21 Beautiful butterfly wings allow flight for movement and can fold up
22 Transparent insect wings allow flight for movement and can fold up
23 Folding bat or reptilian wings with membranes allow air movement
24 Bird wings allow flight for movement and can fold up come in various colours
25 Levitate one turn per level per day
26 Can hibernate for months or years or decades
27 Will self resurrect if body intact or put back together after a week
28 No longer requiring breath immune to gas or odours
29 Can breathe water through gills but can still drown or be choked
30 Can breathe a fog cloud once per day 2x@5th 3x@10th
31 Can reproduce with any creature always fertile and makes a hybrid
32 Fishtail allows mutant to move full speed in water
33 Do not need to eat or excrete but can to be polite or socially
34 Immune to poison
35 Immune to all disease
36 Spectacularly functional genitalia
37 Prehensile tail can be used as hand or swing from like a ape
38 Butterflies in your stomach can spit up a fog like cloud once per day 2x@5th 3x@10th
39 Insect swarm lives in abdomen round/lv/day inflict 2hp/round 3" cloud
40 Can choose to have children from elves, litters of goblins, humans or animals
41 Arm membranes that allow gliding, full move across lose 1"/round height 
42 Extra set of arms +1 attack in melee or missile or extra shield
43 Claws morph from hands d6 unarmed damage
44 Can hit magical beings with bare hands and unarmed attacks
45 Can open magically held or locked doors or chests
46 Webbed hands +3" move in water
47 Natural sleight of hand, pick pockets and prestidigitation tricks
48 Talent at handcrafts including sewing, tailoring, cobbler, knitting or weaving
49 Ability to smith any metal able to make weapons, armour or jewelry
50 Highly artistic drawing, calligraphy and sculpture without effort
51 Frog or grasshopper legs can make move in a singly jump or several jumps to total
52 Frog feet swim full move in water or +3" move
53 Legs fused into fish or snake tail move rate in water or +3" move
54 Bird feed can walk or hold things like branches or claw for d4
55 Goat clove hooves can climb and ignore terrain like a goat
56 Extra invertebrate legs like a insect or lobster or arachnid x2 move rate
57 Bury feet in ground for a hour a day for food
58 Bury feet in ground and recover a HP per hour
59 Walk on water at will
60 Spider climb at will
61 Speak in poetry or rhyming verse or slang or song
62 Mimic animal sounds or voices
63 Speak any language
64 Speak to animals
65 Speak to plants
66 Scream of fear 3" cone, save or flee round/lv once per day 2x@5th 3x@10th
67 Scream of death 3" cone, save or die if under 4HD once per week 2x@5th 3x@10th
68 Song of phantasmal force round/lv
69 Song of healing d3 per level once a day
70 Song of charm person once per day 2x@5th 3x@10th
71 Attractive crown grows on skull +1CHA
72 Antlers, horns or unicorn horn a +1d6 extra attack
73 Prehensile long hair moves on own as if in a unearthly breeze or as a hand
74 Hair is like spun silver or gold worth hundreds or can trim a d12gp worth a day 
75 Wreath in hair with leaves, nuts, fruit produces a meal a day per level 
76 Glowing hair acts as protection from opposite alignment 1round/lv/day
77 As long as hair intact +1 STR
78 Hair can elongate or retract 1"/lv, functional as a rope, if cut takes time to regrow
79 Hair can change colour and style at will from bald to ground length
80 Prehensile root beard almost ground length acts as a hand
81 Hard and woody flesh or ethereal shimmering +2 AC
82 Can grow a living wood +1 bow from your body once a year and a d12 arrows per day
83 Require decapitation or burning to permanently kill
84 Unaffected by aging will live forever
85 Can leave trails of sparkling pixie dust that glows for a hour/lv
86 Shrink 1 foot high hour/day
87 Shrink to 1" high a turn/day
88 Immune magical touches of undead like paralysis or energy drain
89 Can turn into a spirit round/lv/day
90 A limb or head or organ (eye) can be removed for a hour/lv 
91 Can play any musical instrument first try
92 Read any language
93 Sense undead within 3"
94 See in multiple dimensions at once in 3" ignore displaced or out of phaze
95 Speak to spirits but cant see them
96 Speak to dead, corpse saves or compelled to speak
97 Can see through illusions in 3"
98 Takes half magical damage as if always saved
99 Can resist mind reading or mind control attempts like charm or fear
100 Can travel to elfland at will with a passenger/lv

If any duplications or big mistakes let me know

3 comments:

  1. ahhhh this will be perfect for my campaign which has pretty much devolved from epic adventure into "gang turf wars with leprechauns" over the last couple sessions.

    ReplyDelete
  2. 33 Do not need to eat or excrete but can to be polite or socially

    Hah, considering situations where you need to excrete to be social. Every kind of goblin event...

    ReplyDelete

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